#include #include int main() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL_Init failed: %s\n", SDL_GetError()); return 1; } SDL_Window *window = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 256, 256, 0); if (!window) { printf("SDL_CreateWindow failed: %s\n", SDL_GetError()); SDL_Quit(); return 1; } SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { printf("SDL_CreateRenderer failed: %s\n", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); return 1; } SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); SDL_Delay(3000); // Wait 3 seconds SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }