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authorGravatar Moon Flower <moonflower@elhenney.local> 2026-10-14 08:29:46 +0330
committerGravatar Moon Flower <moonflower@elhenney.local> 2026-10-14 08:29:46 +0330
commit1c53304d03414890af0da7432d1aea87e754a14a (patch)
tree97190d86cf548c9bc63f68c86a4d2a4f09809713 /examples/struct_closure_opt.zc
parenta (diff)
feat: grow memory limits, add icon/actor libraries, overhaul LSP diagnostics
Compiler and VM - make every memory map limit dynamic and adjustable at both build time and runtime, including compiler tables, stacks, and every execution region - reserve and grow tables, operand and return stacks, frame segments, and image-building output without relocating live code or globals - rename i/o and string helpers consistently (puts -> put_s, putn -> put_n, scat -> cat_s) across compiler, runtime, examples, tests, and docs - recast and consume values assigned to globals from inside functions - allow fixed and const together, add typed closure returns (fn:t(...)), multi-include syntax (include rt, run, core;), and recurse type inference - never infer string literals as word, anywhere, as argument, variable, or return type - draft docs/BORROW.md: a borrow checker less intrusive than Rust's but more intelligent LSP and editor integration - require explicit includes and give every toolchain area its own namespace (rt, lsp, run, core) - hover for built-in types, inferred types, values known at hover time, array and pointer lifetime/size, library names in include statements, and inferred lifetimes with explanations - honor /* */ comments as documentation for variables and arguments, and stop misattributing section headers or trailing comments as variable hints - stream diagnostics and cancel stale requests on change - jump to definition and references, including cross-file - quick fixes with automatic library import, and namespace completion Hints and diagnostics - render hints as blue squigglies by default, with hints on/small/off per file - suppress magic-number hints via a preceding /* */ comment, and say so - warn on unused arguments; allow multiple _ discards in parameters, pattern matching, and tagged enums, warning if a _ is actually used - rewrite hint and comment prose in professional compiler-doc register Libraries - add icon.zc: run-time self-modification, find/replace syntax, type and block edits, and step-through inspection of locals and globals - add actor.zc: async actors with Actor<I,O>, implicit this, spawn/recv/send, injected into the compiler machinery at include time rather than built in Tooling and docs - reorganize sources, tests, and designs into subdirectories - unify windows entry points in tinyvm.bat and add a matching tinyvm.sh - add --help across the toolchain - polish the learning guide, stdlib docs, and design notes Tests - add accept, reject, and regression coverage across the compiler, LSP, - runtime, icon, actors, threads, formatting, and the toolchain contracts, plus fuzzers and property tests
Diffstat (limited to 'examples/struct_closure_opt.zc')
-rw-r--r--examples/struct_closure_opt.zc25
1 files changed, 14 insertions, 11 deletions
diff --git a/examples/struct_closure_opt.zc b/examples/struct_closure_opt.zc
index 67315bf..254ff07 100644
--- a/examples/struct_closure_opt.zc
+++ b/examples/struct_closure_opt.zc
@@ -1,3 +1,6 @@
+namespace;
+include rt;
+
// struct methods, closures and ownership in one file, written so the
// compiler's hints have something to say about it. it runs as it is.
@@ -12,36 +15,36 @@ struct point {
}
}
-fn sink(.d p) { free(d*p); return 0; }
+void sink(.d p) { rt.free(p); return; }
fn features() {
- // a closure copies the variables it uses when it is made
+ // a closure shares the variables it captures
let base = 100;
let add = fn(a, b) { return a + b + base; };
let total = add(10, 20);
- let p1 = new(point);
+ let p1 = rt.new(point);
p1.x = 5; p1.y = 12;
- let p2 = new(point);
+ let p2 = rt.new(point);
p2.x = 0; p2.y = 0;
// made and given away on the next line, so it never needed a name
- let tmp = new(2);
- sink(d*tmp);
+ let tmp = rt.new(2);
+ sink(tmp);
// allocated again on every pass of the loop
let i = 0;
while (i < 3) {
- let scratch = new(10);
+ let scratch = rt.new(10);
scratch[0] = i;
- sink(d*scratch);
+ sink(scratch);
i++;
}
return total + p1.dist(p2);
}
-fn main() {
- put_n(features()); put_c(10);
- return 0;
+void main() {
+ rt.put_n(features()); rt.put_c(10);
+ return;
}