namespace; include rt; // a binary search tree where every node owns its children. there's no free // anywhere: when the root's block ends, the whole tree goes with it. struct node { int v; node* left, right; }; node*.u leaf(int v) { node* n = rt.new(node); n.v = v; return n; } // n is borrowed; storing a new leaf into it makes n the leaf's owner void insert(node*.m n, int v) { if (v < n.v) { if (n.left) insert(n.left, v); else n.left = leaf(v); } else { if (n.right) insert(n.right, v); else n.right = leaf(v); } return; } void walk(node* n) { if (!n) return; walk(n.left); rt.put_n(n.v); rt.put_c(' '); walk(n.right); return; } int height(node* n) { if (!n) return 0; int l = height(n.left), r = height(n.right); return 1 + (l > r ? l : r); } void main() { let before = rt.live_objects(); { node* root = leaf(50); int x = 7; for (int i = 0; i < 30; i++) { x = (x * 37 + 11) % 100; insert(root, x); } walk(root); rt.put_c(10); rt.put_s("height "); rt.put_n(height(root)); rt.put_s(", live objects "); rt.put_n(rt.live_objects() - before); rt.put_c(10); } rt.put_s("after the block: "); rt.put_n(rt.live_objects() - before); rt.put_c(10); return; }