// a binary search tree where every node owns its children. there's no free // anywhere: when the root's block ends, the whole tree goes with it. struct node { int v; node* left, right; }; node*.u leaf(int v) { node* n = new(node); n.v = v; return u*n; } // n is borrowed; storing a new leaf into it makes n the leaf's owner fn insert(node*.m n, int v) { if (v < n.v) { if (n.left) insert(n.left, v); else n.left = leaf(v); } else { if (n.right) insert(n.right, v); else n.right = leaf(v); } return 0; } fn walk(node* n) { if (!n) return 0; walk(n.left); put_n(n.v); put_c(' '); walk(n.right); return 0; } int height(node* n) { if (!n) return 0; int l = height(n.left), r = height(n.right); return 1 + (l > r ? l : r); } fn main() { let before = live_objects(); { node* root = leaf(50); int x = 7; for (int i = 0; i < 30; i++) { x = (x * 37 + 11) % 100; insert(root, x); } walk(root); put_c(10); put_s("height "); put_n(height(root)); put_s(", live objects "); put_n(live_objects() - before); put_c(10); } put_s("after the block: "); put_n(live_objects() - before); put_c(10); return 0; }