// types: structs, a generic container, and looking at it all through reflection. // a pointer type put_s its star after the type, like c: int*, point*, vec*. typecheck on; struct point { int x, y; }; struct vec { int len, cap; T* items; }; vec*.u mkvec(int cap) { vec* v = new(vec); v.cap = cap; v.items = new(T, cap); return u*v; } // x is given away (.d): the vector's memory holds it from now on, and the // collector looks after it bool push(vec* v, T.d x) { if (v.len == v.cap) { free(d*x); return 0; } v.items[v.len] = d*x; v.len++; return 1; } fn show(word t) { let i = 0; tprint(t); put_s(" is "); put_n(tsize(t)); put_s(" words: "); while (i < tnfields(t)) { if (i) put_s(", "); put_s(tfname(t, i)); put_s(" "); tprint(tftype(t, i)); i++; } put_c(10); return 0; } int main() { vec* v = mkvec(4); int i = 0; while (i < 3) { point* p = new(point); p.x = i; p.y = i * i; push(v, d*p); i++; } put_s("last: "); put_n(v.items[2].y); put_c(10); show(typeof(point)); show(typeof(*v)); put_s("push is "); tprint(sigof(push)); put_c(10); // each set of type arguments gets its own copy of mkvec, so what it stamped is vec put_s("the heap says v is a "); tprint(typeof_obj(v)); put_s(", and v.items[0] is a "); tprint(typeof_obj(v.items[0])); put_c(10); return 0; }