// expect: 3.000000/0.500000/3.000000/0.500000/ // spec 3.5 and appendix b.2.5: ?: with an int side and a float side gives a float on both paths, also in o3 include rt; fn pf(float f) { asm { f @ #1220 } rt.put_c(10); return 0; } float pick(int k, int i, float f) { return k ? i : f; } o3 float pick3(int k, int i, float f) { return k ? i : f; } fn main() { pf(pick(1, 3, 0.5)); pf(pick(0, 3, 0.5)); pf(pick3(1, 3, 0.5)); pf(pick3(0, 3, 0.5)); return 0; } // zc0: skip