namespace; include rt; // repeated allocations of a size known at compile time: new(T) of a struct of // numbers, and new(n) with a constant n. each pass of the loop makes an object // and frees it at the end of the block, so the allocator should hand back the // block it just took. the sums prove the objects were zeroed every time. struct point { int x, y; }; struct line { point* a; int len; }; fn loop_leaf(int n) { let total = 0; for (int i = 0; i < n; i++) { point* p = rt.new(point); total += p.x + p.y; // zero from the allocator, every pass p.x = i; p.y = 2; } return total; } fn loop_words(int n) { let total = 0, i = 0; while (i < n) { let w = rt.new(6); total += w[0] + w[5]; w[0] = 7; w[5] = 9; i++; } return total; } fn loop_owner(int n) { let i = 0, total = 0; while (i < n) { line* l = rt.new(line); l.a = rt.new(point); l.a.x = i; total += l.a.x + l.len; i++; } return total; } fn main() { let before = rt.live_objects(); rt.put_n(loop_leaf(50000)); rt.put_c(' '); rt.put_n(loop_words(50000)); rt.put_c(' '); rt.put_n(loop_owner(1000)); rt.put_c(' '); rt.put_n(rt.live_objects() - before); rt.put_c(10); return 0; }