namespace; include rt, run; // f32: single precision values and packed arrays of them struct vec3 { f32 x, y, z; }; f32 gsum; fn put_f(x) { asm { x @ #1220 } return 0; } f32[8] run.gbuf; f32 half(f32 v) { return v / 2; } fn main() { gsum = 0.1; f32 a = 16777216.0; f32 b = a + 1.0; // rounds back to 16777216 in single precision float c = 16777216.0 + 1.0; f32 t = 0.1; float u = 0.1; put_f(b); rt.put_c(' '); put_f(c); rt.put_c(' '); rt.put_n(t == 0.1); rt.put_n(t == u); rt.put_n(t == (f32)u); rt.put_c(' '); put_f(half(3.0)); rt.put_c(' '); put_f(gsum * 10); rt.put_c(' '); // 1.000000 (0.1f * 10 in double) vec3 v; v.x = 1.5; v.y = 0.1; v.z = 2; put_f(v.x + v.y + v.z); rt.put_c(' '); int i = 0; run.gbuf[0] = 0.1; rt.put_n(run.gbuf[0] == t); rt.put_n(run.gbuf[0] == u); rt.put_c(' '); while (i < 8) { run.gbuf[i] = i * 0.25 + 0.1; i++; } float s = 0; i = 0; while (i < 8) { s += run.gbuf[i]; i++; } put_f(s); rt.put_c(' '); f32* p = rt.new(f32, 100); i = 0; while (i < 100) { p[i] = i; i++; } s = 0; i = 0; while (i < 100) { s += p[i]; i++; } put_f(s); rt.put_c(' '); rt.put_n(sizeof(run.gbuf)); rt.put_n(sizeof(f32[100])); rt.put_c(10); rt.free(d*p); }