namespace; include rt, run; // o3 objects reaching normal code get their types: through a return (all the way down the list), an assignment, a store into a field struct node { int v; node* next; }; struct box { node*[3] slots; int n; }; unchecked o3 node* build(int n) { node* head = 0; for (int i = 0; i < n; i++) { node* k = rt.new(node); k.v = i; k.next = head; head = k; } return head; } unchecked fn main() { node* l = build(5); run.tprint(rt.typeof_obj(l)); rt.put_c(' '); run.tprint(rt.typeof_obj(l.next.next.next)); rt.put_c(' '); rt.put_n(l.next.v); rt.put_c(' '); box* b = 0; o3 { b = rt.new(box); b.slots[1] = rt.new(node); b.n = 2; } run.tprint(rt.typeof_obj(b)); rt.put_c(' '); run.tprint(rt.typeof_obj(b.slots[1])); rt.put_c(' '); int* raw = 0; o3 { raw = rt.new(int, 6); } run.tprint(rt.typeof_obj(raw)); rt.put_c(10); return 0; }