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// ============================================================================
// rt.zc: the runtime half of the genome. memory map, i/o, arithmetic helpers,
// the heap (size-class free lists) and the mark-sweep collector.
// ============================================================================
// ---- memory map (words) ----
const MW = 0x100000; // 1m words of memory
const HEAP_LO = 0x40000; // heap: 0x40000 .. 0xA0000
const HEAP_HI = 0xA0000;
const ZFP = 0xA0000; // frame pointer word, used by every prologue
const GORG = 0xC0000; // the genome (this code) lives here
const FBOT = 0xE0000; // frame stack: FBOT .. FTOP, grows down
const FTOP = 0xF0000;
const RS0 = 0xF0000; // return stack grows up from here
const MARK0 = 0xF8000; // mark stack for the collector
const MARKN = 0x4000;
const DSLO = 0xFC000; // data stack: DSLO .. MW-16, grows down
const DSHI = 0xFFFF0;
const MAGIC = 0x2B7E1516;
// ---- i/o ----
fn putc(ch) { asm { ch @ . } return 0; }
fn getc() { return asm { , }; }
fn eof() { return asm { ? }; }
fn halt() { asm { q } return 0; }
fn puts(m s) { var i = 0; while (s[i]) { putc(s[i]); i++; } return 0; }
fn putn(n)
{
var b[12], i = 0;
if (n < 0) { putc('-'); n = 0 - n; }
if (n < 0) { puts("2147483648"); return 0; }
while (1) { b[i++] = '0' + n % 10; n = n / 10; if (!n) break; }
while (i) putc(b[--i]);
return 0;
}
fn strlen(m s) { var n = 0; while (s[n]) n++; return n; }
fn streq(m a, m b) { var i = 0; while (a[i] && a[i] == b[i]) i++; return a[i] == b[i]; }
fn wcopy(m dst, m src, n) { var i = 0; while (i < n) { dst[i] = src[i]; i++; } return 0; }
fn wfill(m dst, v, n) { var i = 0; while (i < n) { dst[i] = v; i++; } return 0; }
// ---- arithmetic the hardware doesn't have ----
var pow2[32];
var zrem;
fn zudiv(n, d)
{
var q = 0, r = 0, i = 30;
if (n < d) { zrem = n; return 0; }
while (i >= 0) {
r = r + r + ((n >> i) & 1);
q = q + q;
if (r >= d) { r = r - d; q++; }
i--;
}
zrem = r;
return q;
}
fn zdiv(a, b)
{
var s = 0, q;
if (b == 0) { zrem = a; return 0; }
if (a < 0) { a = 0 - a; s = 1; }
if (b < 0) { b = 0 - b; s = s ^ 1; }
q = zudiv(a, b);
if (s) return 0 - q;
return q;
}
fn zmod(a, b) { var neg = a < 0; zdiv(a, b); if (neg) return 0 - zrem; return zrem; }
fn zshl(a, b) { return a * pow2[b & 31]; }
// ---- heap ----
// every block is a power of two words with a 5 word header before the
// pointer the program sees:
// p[-5] block size p[-4] size class p[-3] flags (1 live, 2 marked)
// p[-2] p ^ MAGIC p[-1] owner (the container that owns it, or 0)
// freed blocks keep size and class so the sweep can walk the heap linearly,
// and go on a free list per class (the link is in p[0]).
var hbump, freel[32], gc_runs, gc_freed, gc_auto = 1;
fn heap_init()
{
var i = 1;
pow2[0] = 1;
while (i < 32) { pow2[i] = pow2[i - 1] + pow2[i - 1]; i++; }
hbump = HEAP_LO;
wfill(freel, 0, 32);
return 0;
}
fn isobj(m x) { return x >= HEAP_LO + 5 && x < hbump && x[-2] == (x ^ MAGIC) && (x[-3] & 1); }
fn oom() { puts("zc: out of heap memory\n"); halt(); return 0; }
unchecked fn new(n) -> u
{
var need = n + 5, k = 3, sz = 8, b = 0, p;
if (n < 0) need = 5;
while (sz < need) { sz = sz + sz; k++; }
if (freel[k]) { b = freel[k]; freel[k] = b[5]; }
else if (hbump + sz <= HEAP_HI) { b = hbump; hbump = hbump + sz; }
else {
if (gc_auto) gc();
if (freel[k]) { b = freel[k]; freel[k] = b[5]; }
else if (hbump + sz <= HEAP_HI) { b = hbump; hbump = hbump + sz; }
else oom();
}
p = b + 5;
b[0] = sz; b[1] = k; b[2] = 1; b[3] = p ^ MAGIC; b[4] = 0;
wfill(p, 0, sz - 5);
return p;
}
fn osize(m p) { if (!isobj(p)) return 0; return p[-5] - 5; }
// frees p and, recursively, every object p owns
fn release(p)
{
var b = p - 5, n = b[0] - 5, i = 0, w;
b[2] = 0;
while (i < n) { w = p[i]; if (isobj(w) && w[-1] == p) release(w); i++; }
b[4] = 0;
b[5] = freel[b[1]];
freel[b[1]] = b;
return 0;
}
unchecked fn free(d p) { if (isobj(p)) release(p); return 0; }
fn own(c, p) { if (isobj(c)) c[-1] = p; return c; }
// ---- mark-sweep ----
// conservative and non-moving. roots: the program area (globals live
// between functions), the genome's globals, the compiler's input stack,
// the live part of the frame stack and the whole data stack region.
var ms_top, ms_over, gc_lo, gc_hi;
fn mark(w)
{
if (!isobj(w) || (w[-3] & 2)) return 0;
w[-3] = w[-3] | 2;
if (ms_top < MARKN) { MARK0[ms_top] = w; ms_top++; } else ms_over = 1;
return 0;
}
fn markrange(a, b) { while (a < b) { mark(*a); a++; } return 0; }
fn drain()
{
var p;
while (ms_top) { ms_top--; p = MARK0[ms_top]; markrange(p, p + p[-5] - 5); }
return 0;
}
fn gc_roots();
unchecked fn gc()
{
var b, sz, n = 0;
ms_top = 0; ms_over = 0;
gc_roots();
drain();
while (ms_over) { // the mark stack overflowed: rescan marked objects
ms_over = 0;
b = HEAP_LO;
while (b < hbump) { if (b[2] == 3) markrange(b + 5, b + b[0]); b = b + b[0]; drain(); }
}
b = HEAP_LO;
while (b < hbump) {
sz = b[0];
if (b[2] == 1) { b[2] = 0; b[4] = 0; b[5] = freel[b[1]]; freel[b[1]] = b; n++; }
else if (b[2] == 3) b[2] = 1;
b = b + sz;
}
gc_runs++;
gc_freed = gc_freed + n;
return n;
}
// number of live objects, for tests
fn live_objects() { var b = HEAP_LO, n = 0; while (b < hbump) { if (b[2] & 1) n++; b = b + b[0]; } return n; }
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