1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
#include <SDL2/SDL.h>
#include <stdio.h>
int main() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 256, 256, 0);
if (!window) {
printf("SDL_CreateWindow failed: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
printf("SDL_CreateRenderer failed: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(3000); // Wait 3 seconds
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
|